Let's first go into the file 'BuffFitAtmosphere'. The X-Factor.DMTR file, is, unusually, the icon for the trait 'Star Quality'. The Buffs.XML file is, pretty clearly, the master controller for all of the Buffs. Most files have descriptive names, and others need research to figure out. XML Files are the easiest to read and make Mods from.Ĭlick on a file. (In this image, the files are already sorted by tag) Click this heading once to sort the files by tag. The Second Column in the left hand pane is 'Tag'. Now you are confronted by hundreds of smaller files. You will inevitably be given a screen which states something, followed by 'Retry as Read Only?'. The file is located in C:/Program Files/Electronic Arts/The Sims 3/Game/Bin/Gameplay/GameplayData.package. This is done by going File > Open (or Ctrl+O). There is a guide to installing S3PE written by the creators here.
However, as a precaution, I recommend that you back up gameplaydata.package first. Therefore, you will not be able to easily screw up your game. package files are stored in is Read Only. If you don't know your version, you can find out by a quick Google Search. NET framework 4 (Windows) or MONO (MacOSX or Linux). This is a basic guide to reading XML Files.Ī text editor, preferably Notepad or Notepad++ if you want to edit the files (I don't go into much detail about this in this guide)Ī computer running. Recently I was asked by Leto85 if I could write a tutorial on how to read game files.